Saturday 28 January 2012

Still Humungus

First things first: Colfax and myself just noticed that we talk with a drawl. Is funny-like, how we didn't notice that ourselves until we caught the kid mimicking us.

Right - the kid. Annoying little varmint. Didn't talk much when Colfax went and talked with his kin. Made a peep after we caught a ride with them, and I offered to make some trades with all pretty Stuff.

After the ride, we parted ways with the Bus People, and set out in a neighborly sort of direction. And along comes the kid, asking for us to come back with him to help out his sickly pa. And damned if we didn't get threatened by those selfsame Bussers when we got there.

Hell, the old man even wasted a bullet trying to scare us off. Damned fool.

Anyhows, I am not surely understanding how it happened, but we agreed to help the old fool and his annoying spawn, and even-more-unkindly wife, get into the city to look for medicines that might help.

Seems that the unlucky fellow happened across a cache of functioning tech, and got shot with radioactive projectiles by some nasty sorts. He told us the location, though I'm not of an inclination to go looking for it unless I get all sorts of less green than I am now. I suspect the same goes for Colfax - excepting if he finds out the be mutants, of course. He don't abide no mutants.

So, off we go: to yonder city...

2 comments:

  1. Kill all mutants!!!

    Y'know, we'all should be ask'n for skill...

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  2. OK the nearest city ruins has a couple of communities around it. You're familiar with most of them. It seems the family is going to the largest you know of. You know it to be highly unsafe but it has a high probability to have the means to treat the father.

    The son is more talkative now. Highly timid though. He's the only one that joins you up top.

    Up to you if you engage him further or try to talk to the others.

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